About 3 Magic Lamps: Hold and Win

3 Magic Lamps: Hold and Win by Playson puts three genie lamps above a 5×3 grid, each one collecting Magic Coins of its own color. Fill all 15 cells in the Bonus Game and the 5,000x Grand Jackpot is yours.

The game takes place in an Arabian palace where a genie serves as the Wild and three lamps hang above the reels. Wins pay left to right across 25 fixed lines on a 5×3 grid. The 3 Magic Lamps slot rests on three pillars. The first two are Free Spins with a doubling Wild and a Hold and Win Bonus Game with re-spins. The third is a set of three Lamp Features tied to the color of the Magic Coins.

Each pillar feeds the others. Coins collected in the base game and Free Spins decide which Lamp Features run inside the bonus round. The top prize in 3 Magic Lamps Hold and Win is direct: lock symbols into all 15 cells of the Bonus Game. The 5,000x Grand Jackpot then pays on top of your collected total.

Theme & Aesthetics

The look follows the One Thousand and One Nights theme. A golden, a red and a blue lamp sit above the reels, the scatter shows a palace, and the genie acts as the Wild. Premium symbols include a man in a turban, a woman, a dagger and a ring, backed by card royals A, K, Q and J.

3 Magic Lamps base game with three lamps collecting Magic Coins above the reels

Each lamp matches one color of Magic Coins, so the color shows which Lamp Features you are charging toward the next bonus round.

Free Spins Feature

The round starts when 6 or more Bonus symbols land, alone or combined with Magic Coins. Both symbol types pay only inside the Bonus Game. You begin with 3 re-spins, and every new symbol that locks in place resets the respin counter back to 3.

Hold and Win Bonus Game with locked coin values and re-spin counter

Locked symbols carry coin values of x1 to x10 and x12 of the total bet. The round ends when the re-spins run out or all 15 cells fill up. All values on screen are then added together and paid as the Total Win. The bonus can also trigger from Free Spins, and the Magic Coins or lamps that launched it decide which Lamp Features apply inside.

Magic Coins and Lamp Features

Magic Coins drop in the base game and during Free Spins in three colors. Every coin flies into the lamp of its color above the reels: gold charges the Double Lamp, red the Mystery Lamp, blue the Collect Lamp. Three lamps, three ways to load the same bonus. The lamps that fire the Bonus Game set its rules, so one round can run one, two or all three features at once.

Coin Color Lamp Feature
Gold Double Lamp Double Feature
Red Mystery Lamp Mystery Feature
Blue Collect Lamp Collect Feature

Double Feature

Every gold Magic Coin that lands during the Bonus Game multiplies the values of all locked Bonus symbols by x2 right after the spin. The coin then takes a random value of its own from a fixed set. The possible values are x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x12, x15 or x50 of the total bet.

Double Feature gold coin doubling locked symbol values in the Hold and Win Bonus Game

This is the only feature that boosts symbols you already collected. A gold coin on a nearly full board doubles a much larger total than one that arrives early, so late drops carry the real weight.

Mystery Feature

Each red Magic Coin reveals one high value from a fixed set: x15, x30, x50, x75, x100 or x150 of the total bet. It does not interact with other symbols on the board.

Mystery Feature red coin revealing an x100 value in the Bonus Game

Its strength is the single-hit ceiling. A top roll of x150 beats the Major Jackpot on its own, and no other coin in the game pays that much in one reveal.

Collect Feature

Every blue Magic Coin adds up the values of all symbols currently on the reels and stores that sum as its own value. Unlike Double, it does not multiply anything. It copies the board total into itself, so two or three blue coins in one round can bank the field several times over.

Collect Feature blue coin gathering coin values from the reels into one symbol

The strongest setup pairs Double with Collect in the same round. Gold coins double the board first, then a blue coin sweeps the inflated total into a single cell.

Free Spins

Three palace scatters award 8 free spins. The scatter lands only on reels 2, 3 and 4, and three more palaces during the round retrigger another 8 spins. The Wild changes its job here. In the base game the genie only substitutes, but in Free Spins it also doubles every line win it joins. The genie pays double when the spins are free.

Free spins round with the genie Wild doubling a payline win in 3 Magic Lamps

Magic Coins keep falling throughout the round. That means the Hold and Win Bonus Game can launch straight out of Free Spins, with the lamps you charged still counting.

Jackpots

Four fixed jackpots sit in the Bonus Game. Mini (15x), Minor (50x) and Major (150x) arrive as random Bonus symbols during the re-spins. The Grand works differently: it is not a symbol. Fill all 15 cells of the board and the 5,000x Grand Jackpot pays on top of the Total Win from every collected symbol. That combined payout is the maximum the game offers.

Jackpot How to Get Value
Mini Random Bonus symbol 15x
Minor Random Bonus symbol 50x
Major Random Bonus symbol 150x
Grand Fill all 15 cells 5,000x
Grand Jackpot screen after filling all 15 cells in 3 Magic Lamps: Hold and Win

Symbols & Payouts

All wins pay left to right on 25 fixed paylines, and only the highest win per line counts. The values below assume a $1 total bet. Bonus symbols and Magic Coins are absent from this table on purpose: they pay only inside the Bonus Game.

Symbol Payout ($1 bet)
Genie Wild symbol that substitutes and doubles wins in free spins $15 for 5 on a line
Man in a turban premium symbol on the paylines $15 for 5 on a line
Woman premium symbol from the palace theme $10 for 5 on a line
Dagger symbol paying mid-tier line wins $8 for 5 on a line
Ring symbol paying mid-tier line wins $6 for 5 on a line
Card royals A K Q J low-pay symbols $0.20 for 3 / $2 for 5 on a line
Palace scatter symbol that triggers free spins $2 for 3 anywhere on reels 2–4

RTP & Volatility

RTP is 95.76%, which is below the common market average of 96%. Volatility is medium-high: the base game pays often but in small amounts, and most of the variance lives in the Bonus Game and the jackpots. The 5,000x ceiling is reachable only by filling all 15 cells.

Plan the bankroll around that math. A bet size that survives 150–200 spins gives the 3 Magic Lamps slot enough room to reach the bonus round before the balance runs dry.

How to Play 3 Magic Lamps: Hold and Win

Step 1

Pick a licensed casino

Choose an online casino that holds a recognized license and carries Playson games. Check the footer of the site for the license number before signing up.

Step 2

Register and verify your account

Fill in the registration form and confirm your email. Complete identity verification early so withdrawals are not delayed after your first win.

Step 3

Top up your balance

Open the cashier and deposit in USD with a card, e-wallet or crypto, depending on what the casino supports. Mind the minimum deposit threshold for any welcome bonus.

Step 4

Find the slot in the lobby

Type "3 Magic Lamps: Hold and Win" into the lobby search bar. Select the game to play 3 Magic Lamps online in real-money mode.

Step 5

Set your bet and spin

Adjust the total bet with the plus and minus controls, then press Spin. The 25 paylines are fixed, so the bet size is the only setting to manage.

How to Play on Mobile

The game runs in HTML5 directly in the mobile browser, with no app download. Any mobile-friendly 3 Magic Lamps casino serves the same build to phones and tablets. Minimum requirements are modest:

Platform Requirement
iOS iOS 14+ with Safari 14 or newer
Android Android 8+ with Chrome 90 or newer
Technology HTML5, runs in the browser, no app download

Launching on a phone takes three moves: open the casino's mobile site, find the slot through the lobby search, then tap Play. The game loads in landscape by default on most devices.

  • On iOS, autoplay asks for a manual tap on the first spin before the session continues on its own.
  • Rotating the screen redraws the game in landscape, and an active spin finishes before the layout switches.
  • On a weak connection the Bonus Game loads its coin animations with a short delay. Wins still register correctly while the visuals catch up.

FAQ

Double multiplies all locked symbol values by x2 with every gold coin. Mystery reveals one high value from x15 to x150 per red coin. Collect copies the sum of the whole board into each blue coin.

You need 6 or more triggering symbols on one spin, either Bonus symbols alone or mixed with Magic Coins. The round can also start during Free Spins, since coins keep dropping there.

Fill all 15 cells of the Bonus Game board before the re-spins run out. The Grand is not a symbol that lands; it pays for the full board and is added to the Total Win of every collected value.

Yes. Each new symbol that locks onto the board returns the counter to 3 re-spins. The round only ends when three spins pass with no new symbol or when the board is full.

It substitutes for regular symbols, as in the base game, and additionally doubles the win of every payline it completes. Two Wilds on separate lines double each of those lines independently.

Yes. The lamps whose coins triggered the round all stay active inside it, so one bonus can run one, two or all three features. Double plus Collect is the strongest pairing, since doubled values get swept into the blue coins.